Non-convex Mesh Collider with non-kinematic Rigid Bodies are no longer supported in Unity 5.0

Non Convex Mesh Collider

for Unity 5 (and newer)



With standard unity MeshCollider
With Non Convex Mesh Collider



+++ ATTENTION: THIS SCRIPT HAS MOVED TO THE ASSET STORE +++

Get it here: http://u3d.as/LyZ



Download


NonConvexMeshCollider.cs
Feel free to download and use my NonConvexMeshCollider.cs component.
=> Now living here

I implemented it to solve the 'Non-convex Mesh Collider with non-kinematic Rigid Bodies are no longer supported in Unity 5.0' problem.
The component works both in editor mode and at runtime.

What can it do?

Usage

License

=> Not applicable any more. Script is now living here.

How does it work?

Who needs this?

Limitations

Examples



Two Game Objects


The inbuilt MeshCollider


NonConvexMeshCollider



Higher Quality settings (Boxes Per Edge = 50)